

The response to these kinds of "why don't we just" problems is always "because." with a long answer and I'm getting kind of tired of seeing them asked constantly when the answer is always the same. Like someone went "hey, why don't we just put a cell phone in a case, that's basically all the Oculus is right"? Well, actually. It's one of those "why don't we just" things. etc.įrankly I found Google Cardboard kind of insulting. We're having issues with performance in applications, stutter and judder, optimizing text for the pixel layouts and densities of various HMDs, reliability & precision & latency of headtracking, arm and body tracking, etc. You simply don't have the hardware available that you need, at all.Īvailability of displays is probably the least of VR's problems. I'm very skeptical that you can get the kind of bandwidth you need to drive an HD display at a respectable framerate with low-latency headtracking on a cell phone.

And if you haven't tried it yet, do! You can check for download links and usage instructions (and also reach the Trinus VR forum). So, introduction done Let me know your thoughts and experiences with Trinus VR. Hopefully I can keep dedicated to it, with your support. It was, it is, a risky move, but I love the project (even if I now spend more than twice as much time working) and believe it can be a great product for everyone to enjoy the thrill of Virtual Reality. I actually quit my regular job last January. It's communities like this, providing feedback, reporting bugs or showing gameplay videos that inspire me to give everything to the project. Trinus VR is still under heavy development and it will get much better as I keep working on it. With the powerful smartphones we have nowadays, it seemed to me like a good thing to use them for VR and make the most of such hardware.Īfter a few tests and proofs of concepts, I realised this could really be a feasible alternative to expensive, non publicly available systems like Rift or Vive. There was no cheap and easy way to do that so I decided to create it myself. I started this project simply because I wanted to play flight sims in VR. My name is Xavier, I am the guy behind Trinus VR (or Trinus Gyre, as it was formerly known). So I thought it was time for me to join the forum and try to help a bit with questions and issues you might have.įor those who don't know, Trinus VR is a low cost software solution that uses your own phone and a head mount like Google Cardboard (or Homido, VR One, ColorCross, etc.) to play PC games in Virtual Reality. For the last few months I've seen posts here related to mobile VR in general or Trinus VR in particular, how to use it, what head mount is recommended, problems.
